The curriculum
22 courses. 3 levels. No filler.
Every course is built around one skill, with lessons, training assignments and targets. Start at your level and work through the programme in order, or go straight to what you need.
22
Courses
248
Lessons
133 h
Lessons & drills
3
Levels
Level 1 of 3
Rookie programme
New or self-taught sim racers, up to about 1,500 iRating. Clean, consistent, safe laps; the driver understands *why* the car behaves as it does.
Driver setup & preparation
Inconsistent inputs often come from the rig, not the driver. A race team fixes the seat before the setup.
Vision & reference points
The eyes lead the car. Most rookies look a few metres ahead, so they react late and inconsistently.
The racing line
The line sets up everything that follows. Learn the *right* line for each corner, not one universal line.
Braking fundamentals
Braking decides where the corner starts. Rookies brake too early, too softly, and release too fast.
Throttle & exit speed
"the driver who accelerates first arrives first". Exit speed is the fastest lap-time win for rookies.
Consistency, clean racing & the first race
Consistency wins races and builds Safety Rating. This module turns practice into race readiness.
Rookie Licence test
The final test of the Rookie programme. Pass every part to earn your licence and certificate.
Level 2 of 3
Club programme
Consistent drivers who've plateaued, about 1,500–2,500 iRating. Finds lap time systematically, controls the car's balance with the pedals, and races wheel to wheel with confidence.
Weight transfer & the friction circle
Every advanced technique is weight transfer management. Understand it once and every later module makes sense.
Trail braking & entry speed
Most of the difference between good and great drivers is in the entry. This is the skill that breaks plateaus.
Rotation & mid-corner speed
A car that turns early can accelerate early. Rotation turns entry speed into exit speed.
Learning any track fast
At a new track, or a new week, speed depends on how fast you learn it. This is a process, not talent.
Reading telemetry
Data shows where the time goes. Feel tells you why. Drivers need both.
Racecraft: starts, traffic, overtaking & defending
Fast laps don't win races on their own. Positions are won and lost in traffic.
Car-specific technique
Front-engined, mid-engined, formula and high-downforce cars each want a different style.
Club Licence test
The final test of the Club programme. Pass every part to earn your licence and certificate.
Level 3 of 3
Pro programme
Competitive drivers (2,500+ iRating), endurance/team racers, and drivers aiming for real-world racing. Performs on demand, coaches themselves with data, gives engineering feedback, and is ready for a race weekend.
Driving at the limit & adaptability
At the top level, the last tenths come from driving every phase *at* the limit and adapting when the car changes.
Data-driven self-coaching
Pros don't wait for a coach. They know how to find, prioritise and fix their own time loss.
Setup & engineering feedback
A driver who can describe the car precisely gets a better car. Setup changes should follow driving, not replace it.
Qualifying & race modes
One perfect lap and a 40-minute race are different skills. Both must be practised, not hoped for.
Endurance & team racing
Team events (6h, 12h, 24h) are a large and growing part of sim and real racing, and need different skills.
Mental performance & the sim-to-real pathway
At the top, the difference is mostly in the head. And some drivers want to go real-world.
Pro Licence test
The final test of the Pro programme. Pass every part to earn your licence and certificate.

Free sample lesson
Module briefing
From Driver setup & preparation. A 5-minute read. Free with a free account.
- Illustrated lesson with knowledge checks
- Progress saved to your dashboard
- No card required

Enrolment open
Your development programme starts this week.
Join the academy, set up your driver profile and start the Rookie programme today. Cancel any time.